﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using BEPUphysics.Entities;

namespace MagicArenaFramework.Camera
{
    public enum CameraMode { Chase, Free, Orbit }

    public interface ICamera
    {
        #region properties
        Matrix ViewMatrix { get;}
        Matrix ProjectionMatrix { get;}
        Vector3 Position { get; set; }
        float Yaw { get; set; }
        float Pitch { get; set; }
        float Roll { get; set; }
        #endregion

        CameraMode Mode { get; set; }

        void SetChasedEntity(Entity entity);

        void Update();
        

        void Reset();
    }
}
